10 video game endings that don’t make sense


Many argue that the finish of any job is the hardest part to get it right. It needs to close most or all lingering storylines, give the characters a satisfactory resolution, catch the audience off guard, and avoid being so happy that it’s sugar-sweet, but also not so dark and sad that the story becomes pointless.

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In all of these, a degree of coherence seems to be a requirement. However, with video games, like many other art forms, there are some that end in ways that just don’t make sense. Whether they’re missing information, feature a harsh change from the previous story, or are just too weird, some video game endings just don’t add up.

10 The ending of Bioshock Infinite is notoriously convoluted

Several Elizabeths drown Booker in Bioshock Infinite

the bioshock -Games have always loved their plot twists – with the “Would you kindly?” Twist from the very first game to make gaming history. Still, the climax of BioShock Infinite hits the player with such a rapid barrage of twists and questionable quantum physics that debates rage over it to this day.

After defeating the Vox Populi and fleeing to Rapture, Booker and Elizabeth learn that Comstock is nothing more than an alternate timeline version of Booker. To counteract this, Elizabeth and several other versions of themselves drown Booker at the moment of the baptismal decision to prevent any version of him from ever existing – which should also obliterate them. As if that wasn’t confusing enough, the game has Booker waking up in his office and begging the question of whether anything has changed at all throughout the game.

9 Assassin’s Creed Brotherhood leaves too many unexplained cliffhangers

Desmond stabs Lucy with his hidden blade in the ending of Assassin's Creed Brotherhood

The secondary plot threat of Assassin’s Creed Brotherhood follows Desmond Miles in the real world as he continues to suffer from the bleeding effect, a condition that causes his memories to be confused with the genetic memories of his ancestors.

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In the game’s finale, Desmond succumbs to the bleeding effect when he and his allies travel to an ancient temple and see apparitions of Isu deities ranting and raving about humanity. When he touches the Apple of Eden, he becomes possessed by Juno, one of these beings, and is forced to stab his friend Lucy before falling into a coma. The later games explain some of the ending, but in context brotherhood it’s almost nonsensical.

8th Spore ends on what seems like a joke

The player meets Steve at the end of the Spore game

spore isn’t exactly a game that takes itself entirely seriously, but its story of a species evolving from single cells to galaxy-spanning explorers is reasonably coherent and entertaining. Its ending, however, is a different story.

After the player has fought his way through the vast Grox empire of 2400 planets to reach the galactic center, the player gets a cutscene with a garish alien named Steve congratulating him, giving him an item and then taking him to a presentation on the Buying invites a time share. The ending is part of the game’s notoriety for how weird it is.

7 Fire Emblem Awakening is experiencing an unexplained recovery

The Shepherds find the Avatar at the end of Fire Emblem: Awakening

The endings of Awakening of the Fire Emblem are unusual in that they are mostly straightforward and make sense, except for one aspect of an ending. After defeating the dragon Grima, the player must choose between simply banishing him for a thousand years or having his avatar sacrifice himself to permanently kill him.

If the latter option is chosen, it appears that the avatar successfully killed the dragon, but died in the process. However, in a post-game cutscene, her friends meet her in a field in a recreation of their first meeting. Aside from a brief mention by Naga early in the game, no explanation is given as to how the avatar survives and it significantly undermines the game’s ultimate choice.

6 Bloodborne’s Yharnam Sunrise just doesn’t provide enough answers

The Hunter awakens in Bloodborne's Yharnam Sunrise ending

FromSoftware’s games are intentionally opaque in their storytelling, preferring to let players interpret the game’s events as they wish. Nonetheless, their endings are usually understandable enough and give the player enough information to follow what’s happening. This applies to two endings of bloodbornebut not his “Yharnam Sunrise” ending.

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In this ending, the hunter surrenders to Gehrman and is beheaded with his scythe, waking up in the morning in an abandoned Yharnam. While the sequence of events is clear, there is simply no context, making it impossible to tell if any of the game’s events really happened, if Yharnam was saved, or if the hunter even remembers the night of the hunt. Ambiguity is all well and good, but for some bloodborne goes too far.

5 No Man’s Sky initially ended with a shallow reset

The original poster for the No Man's Sky game

The first edition of Nobody’s heaven Lives on in fame but few can deny the tremendous strides that have been made with the game since then, bringing it more than up to date than was initially expected. One of the criticisms of the game’s earliest release is the story and its ending. After following the signals to the center of the galaxy, the player reaches it and is immediately sent to a new galaxy with little explanation to restart the game.

The story has since been revised to provide far more explanation and context, and give players a choice about entering a new galaxy. Nonetheless, its first iteration went down in history not only as nonsensical, but also as almost endless.

4 Drakengard’s Ending E is a joke turned canon

The Queen appears in Tokyo in Drakengard's Ending E

Drakengard is a classic 2000s RPG that, despite its odd story, has a relatively normal ending by comparison. However, his fifth ending, Ending E, is intentionally weird because it was designed as a joke. In it, the characters battle the villain into a portal that leads to present-day Tokyo, where the three engage in a rhythm battle before jet fighters kill the protagonists.

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As weird as it is, it could be dismissed as a joke and make no sense. Since then, however, the games NieR and NieR Automata were developed as canonical continuations of this specific ending and its impact on Earth. As such, it must be seen as canon ending, and how little sense it makes becomes apparent.

3 Knight Of The Old Republic II is literally unfinished

The Exiles confront Kreia in the Star Wars game Knight of the Old Republic II

Star Wars: Knights of the Old Republic is an iconic computer role-playing game and is widely regarded as one of the best war of stars Games and one of the best RPGs of all time. Its follow-up is also getting a lot of attention but is notorious for its unfinished business as it is being rushed for a Christmas release.

One of the hardest hit areas is the ending. The player fights through Malachor V and confronts Kreia. There, after a brief struggle, they are told the fate of their companions – who are not seen during the ending – before being rescued by their ship, last seen plummeting to its sinking. Very little is explained and the entire series of events is grossly disjointed.

2 Minecraft is going very meta

The End Poem of Minecraft

As an open-world sandbox game Minecraft has very little history about it. However, the game does have a canonical ending point, appropriately located in an area known as The End after the player battles the Ender Dragon.

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After defeating the beast, the player is presented with a screen where two beings are discussing them. Not her character, but the player himself. The two entities discuss how Minecraft is like a metaphor for real life and how the positive lessons learned from the game can be applied to the real world. The exchange is uplifting and wholesome, but also incredibly unexpected and completely unlike anything else in the game.

1 Metal Gear Solid 2 purposely makes no sense

Otacon meets with Snake in Metal Gear Solid 2: Sons of Liberty

The games of metal gears Franchises are notorious for their offbeat storylines, odd characters, and overall weirdness. Her actions are highly conceptual at best and almost incomprehensible at worst. One game in particular, and its ending in particular, stand out as particularly strange.

Creator Hideo Kojima wrote consciously Metal Gear Solid 2: Sons of Liberty to discourage further sequels, and as such the ending contains conflicting information, intentionally unclear plot twists, and ends with the revelation that the main conspirators behind the game’s events have been dead for years. Even the characters stop pretending to understand.

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