After the success of Vox Machina, what’s next for tabletop-inspired anime?

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The Legend Of Vox Machina shows that tabletop gaming and anime are a perfect match. Could it be the start of a whole new movement?

The Legend of Vox Machina is one of the biggest success stories of the winter season. On paper, the idea of ​​an anime based on a tabletop RPG might not sound like a recipe for success, but Actual Play Stream does Vox Machina proved that the concept works. The series has long been praised by both critical role fans and those who have never seen the original source material. But the success of Vox Machina begging the question, what’s next for tabletop-inspired anime?

Vox Machina is inspired by the popular Actual Play stream critical role. It is based on the group’s very first campaign story. However, during critical role is arguably the mainstream Actual Play podcast, but far from the only one. In fact, many different Actual Play streams and podcasts are offered, many with large and engaged audiences, including CollegeHumor size 20, the McElroy Brothers adventure zoneand Rivals of Waterdeep. There are also tons of smaller Actual Play streams covering every genre imaginable. Because of this, there are many other stories just waiting to be adapted into anime.


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This conversion would be fairly easy since most Actual Play podcasts use an arc layout similar to many anime shows. Because of this, it would be super easy to bring these stories to the screen. This would allow a studio to adapt a brief introductory arc to test the waters before committing to a series.

Likewise, Dungeons and Dragons (the game used by critical role) is far from the only tabletop system available. Indeed after seeing the success of both critical role and Vox Machina and how they brought Dungeons and Dragons For a whole new audience, it makes sense that other tabletop publishers would love to work with animation studios. Because they could make animated series based on their systems that could get a whole new audience interested in their product.


For example the famous one world of darkness The setting created by White Wolf Entertainment would fit in perfectly with an anime styled by Tokyo Ghoul due to its mix of supernatural and urban fantasy. While extremely popular monster hearts could become a supernatural drama in the vein of Black Butler or death notice. In fact, there are many games with settings that can easily be turned into an immersive anime series. Like both critical role and Vox Machina As has been shown, a good anime can bring new players into the game, which leads to more money in the long run, making an anime series attractive to both game publishers and anime companies. The former like it because it promotes their products, and the latter because the show they create will have a built-in audience due to the game’s already existing fan base.


See also: The Legend of Vox Machina has what Lord of the Rings has always missed


Legend of Vox Machina Anime

Tabletop games and Actual Play streams are like anime storytelling media. However, due to the lower barriers to entry, the AP sphere is filled with unique and fresh voices with new stories to tell. Anime companies could start treating the AP sphere like the serialized manga or webtoon spheres, seeing what stories resonate with audiences before licensing them and turning them into anime, and turning those stories (and the systems that go with them ) accessible to a larger audience.

The success of Vox Machina shows that anime and tabletop role-playing games go together perfectly. Hopefully the success Vox Machina will promote future cooperation between these two industries. This kind of collaboration could result in many new and amazing shows coming to our screens and a bunch of fresh and talented writers getting the attention they deserve.


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