Destiny 2’s Armor 2.0 system is a combination of extremely cool and slightly confusing


I just finished watching Bungie’s hour-long stream that marked the official debut of Armor 2.0, the new, redesigned armor system in Fate 2 this is essentially the exact opposite of where we started the game in Vanilla when the armor wasn’t even working have Perks.

Now not only do they have advantages, but are now infinitely customizable. While Bungie didn’t show too many New Mods (although they say some are coming) they showed how easy it is to use the new 2.0 system and build exactly how you want to play no matter which set you use.

One key to making this work is the fact that all new mods are now permanently unlocked and no longer consumables that you can’t extract unless you disassemble the gear they’re attached to. The whole system is gone. Well it’s not gone, Armor 1.0 and its mods still exist, they won’t be deleted, but it really doesn’t make any sense to use them over this new system. Mods will drop from engrams, armorer packs, and some high-end activities like raiding or iron banners and are now more valuable than ever when you consider that you only need to get them once to unlock them forever.

The core of the new armor system is a kind of “Pick 10” line-up alongside the past call of Duty Games, but for each individual piece of armor. You can upgrade your armor to 10 energy slots when fully mastered. Masterworking also gives you bonuses on each of your six (!) Statistics, which now include the old INT, DISC and STR system for reduced super, grenade and melee cooldowns.

None of this looks like it wild will change the gameplay apart from maybe some more reduced cooldowns than we’re seeing now, unless there are a number of mods with crazy effects that Bungie doesn’t show. Everything we see here exists now, the difference is that customization in the new system is much easier, both in terms of functionality and looks.

There are some aspects that I still don’t really understand. Each armor has a specific elemental type and you just need to use that elemental type of mod. This just seems to encourage grinding the armor pieces three times as you can find them in different elements and I think some mods are tied to the different elemental types. Various “roles” of armor in the wild now just seem to have their element changing or have a slightly different initial stats distribution, but drops seem to be less valuable than before as I don’t know what would happen under this one new system can even be seen as “divine throwing” armor.

The elementary aspect can also get conceptually complicated. The stream showed a hunter using Loaded Question, but on a solar class item they used a solar fusion rifle light reactor mod. But it still works for Loaded Question, that’s arc. If I’m not getting this wrong, all you have to do is match the mod to the armor, not the mod to the weapon, but that feels confusing to me.

Another reveal was good / bad news when it comes to all of the armor we’ve seen in the past two years. The good news is that Bungie isn’t scrapping all of the old armor and just putting it back into play next year, as many thought. But the bad news is that not all armor that has already been earned from collections as 2.0 versions can simply be drawn or used as ornaments. Rather, you have to purchase everything in new Armor 2.0 versions. This is already dividing the community between those who like to have a reason to go back and do XP or old raids, and those who believe they’ve already spent enough time on this stuff and just the look of things wanted to use that they have. already earned.

I’m kind of mixed up as someone who only Milled for five weeks for complete XP armor and for things that you can’t get at all (old faction armor, old dealer armor, trials armor) or that is only on a time basis (iron banner), that seems … not ideal, and one more Opportunity when collections are not used the way they should be. But I think it’s better than possible alternatives that could have been a lot worse. (Update: Community Manager DMG Says Year 1 Dealer Equipment is returning to dealers and may be needed. Good!)

All in all, Armor 2.0 seems less completely groundbreaking than many may have predicted, but this is more in line with what I thought it was more about organization and customization than really crazy builds that are different from everything we have have now. Perhaps that will still be the case with other information to come (artifacts! Executions!), But we’ll have to wait for more revelations over the next few weeks to be sure.

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