Ahoy friends! King Of Seas, the action role-playing game in a procedurally generated pirate world, is now available. Lift your anchor and pour your grog as you cruise through stone-infested waters on your way to becoming the legendary pirate. Think a little Sea Of Thieves-y, but top down. After playing the free 60 minute demo, I thought King Of Seas was a colorful world, but the basics of his naval battles are tedious.
The opening section of King Of Seas is pretty steeped in history, but after that it’s pretty nude (or should I say skull-and-crossbones). The basic premise is that you are the child of the former reigning King Of Seas. After your dearest father is murdered, you will be blamed, so set sail to find the scheming villains you defamed and wash your name off.
Most of the game involves nautical battles, resource gathering, and upgrading your ship. Resources can be obtained by sinking fellow ships and taking their loot with them, as well as completing formulaic fetch quests. The key to smooth sailing is fine-tuning your ship, considering rudder speed, cannon cooldown, reload speed, and bullet damage.
What caught my eye the most about King Of Seas was the dedication to creating a pirate ambience, right down to the menu selection, which was confirmed with a knife stick through the side. Quirky characters like eccentric crew member Leeroy and nipple-ringed carpenter Zac ensure that the game never takes itself too seriously, while magic and voodoo also feature – an element that is often unexplored in other pirate-related games. And the music is similar Disney’s Pirates of the Caribbeanwhich, if you’re a fan like me, makes the experience a lovable one.
Where King Of Seas falters, however, is the repetitive nature of some of the elements. In combat, enemy ships are flanked to unleash ammunition at them, which really just spins in circles. There is simply not enough interesting in the procedurally generated mix to make individual locations particularly memorable. Also, the fact that there are only five ship types in the entire game is a bit of a mood damper.
King Of Seas was created by Italian studio 3DClouds and published by Team 17 (who also published Yooka-Laylee and Overcooked). If you’re looking for something to dive into for a few hours this week, King Of Seas might be where it wasn’t for me – and if you’re not sure, this free demo always exists.