Starfield committed to a November 2022 release date during E3, and we are now starting to learn more about Bethesda’s next big RPG. This week they released three “Location Insight” videos that essentially describe some of the cities you will visit on your interplanetary adventure.
The videos are commented on by Design Director Emil Pagliarulo and sent to subscribers to Bethesda’s free Constellation mailing list. You can sign up for future updates through the game’s official website. However, the videos are not locked away and simply will not be featured on Bethesda’s YouTube channel. You can check them out below, with Pagliarulo talking about a few animated concept art for each.
New Atlantis is a spaceport and the capital of the United Colonies, the great military and political power in Starfield. Pagliarulo describes the city as “a true melting pot” whose inhabitants come from all races, beliefs and ethnicities. It looks like a built-up city of the future, but is not unrecognizable even compared to some real big cities. The buildings still look like buildings.
Akila City is the capital of the Freestar collective, “a loose confederation of three different star systems”. It looks like a colder Mos Eisley, with conceptual art showing a patchwork of low stone buildings and the residents being described as believers in “the sanctity of personal freedom and individuality”. Leaving the walled city puts you in danger from the Ashta, extraterrestrial predators who are “a cross between a wolf and a velociraptor.”
Neon is an amusement city built on a huge fishing platform built on an “inconspicuous water world”. The company that built the fishing platform discovered a fish with psychotropic properties, realized they could make more money from the drug than they did from fish, and made the drug – Aurora – legal in neon. It looks like a floating Las Vegas covered by a huge yellow dome, and for me it’s the most interesting concept of these three places. Yes, please let me finish the fish.
As science fiction says, none of the above concepts are out there, and all three are reminiscent of the kind of places I’m used to from previous Bethesda games. It’s nice to see Starfield get more specific, though, and I look forward to seeing more of it in action.